

The chimera’s Multiattack is a spectacular feature, allowing it to combine its Fire Breath with two melee attacks. If they can’t get at least two, it’s hardly worth it. That being said, when they first enter combat-with a flying speed of 60 feet-they’ll position themselves, if possible, to catch as many targets as they can within the 15-foot cone of their Fire Breath. They attack whatever happens to be in front of them.

They aren’t the slightest bit choosy about their targets, nor do they recognize whether one player character seems to pose a greater threat than another. It has darkvision, so it will often attack at dusk or at night it may also dwell underground.Ĭhimeras are stupid (Intelligence 3) as well as brutal. Stealth is not in its repertoire, but don’t try to sneak up on it, either: it has a +8 Perception modifier. With exceptionally high Strength and Constitution yet merely average Dexterity, the chimera is an out-and-out brute that will close to melee range as quickly as it can this is reinforced by its Fire Breath feature, which has a range of only 15 feet.
#Chimera 5e manual
According to the Monster Manual flavor text, it has “a vicious, stubborn streak that compels it to fight for the death” it “often toys with its prey, breaking off an attack prematurely and leaving a creature wounded and terrified before returning to finish it off” and yet, despite being unable to speak itself and understanding only Draconic, “if offered food and treasure, a chimera might spare a traveler.” Want a monster that puts the “chaotic” in “chaotic evil”? Here you go!

The chimera is a large, mid-level monstrosity whose conglomerate nature is reflected by behavior that thumbs its nose at evolutionary imperatives.
