
You're a stranger to this world, don't expect it to be easy and welcoming. No tutorial here, no gradual learning curve, you're thrown into an unknown world, with the first puzzles already being hard. Stephen doesn't care about the game design best practices. I left my first play session with a bitter taste in my mouth, It's over, I cooked my last sausage. Just know I think you're dumb spending $30 on a back-patting machine. If you like puzzles games and have hours to devote to intellectual validation, go for it. Another reviewer even mentioned how smart the game was and how smart he felt for playing along. It's an indie developer creates a piece of "art" that appeals to your intellect. What I pulled away with was this games the perfect storm of overrated. I tried reading other reviews for a taste of what's going on. It's a good take on something inherently mediocre (.8 x. Well-designed learning curve aside, it's nothing special. The feeling of progress and reward isn't there. Is it Super Metroid? Is it FF7? Is it even Cave Story? There's not much depth. Outside that narrow niche, next to other games given a perfect 10, it's laughable.


Possibly game of the year for "Box pushing puzzle games fanatics monthly" Magazine. Yes, for a game about pushing boxes (or sausages in this case) it's well made. How about the mediocre Boxxel on the gameboy? No? Well you can see why I'm surprised when a game like Stephen's Sausage Roll lands 10/10 on numerous review sites. Possibly game of the This game is a spiritual successor of the puzzle game Sokoban, a puzzle game where you push boxes. This game is a spiritual successor of the puzzle game Sokoban, a puzzle game where you push boxes. But I hope more and more outlets begin to review/cover this game. He's mostly known among devs and people who actually watch out for these lesser known games. Games I would also recommend checking out. The developer Increpare has created English Country Tune and a multitude of other small little games. Alexander Bruce (Antichamber) has given the game high praise as well. I can see why Jonathan Blow (Braid/The Witness) has cited this game as one of the greatest puzzle games of all time. Of course I still have much to do so it's just going to get even more difficult. Think of something like Snakebird, another extremely hard game that looks all cute and innocent on the outside. This is one of the hardest puzzle games out there.

But don't be fooled by its funny name or silly premise. I have never thought, "Oh how was I suppose to think of that?" You can undo every move you make too so trying new things is encouraged. Often I get stuck and then realize, "Oh wow I can do that?" While being designed in a way where I naturally stumbled upon it by trying things that seemed possible. You begin pushing and rolling sausages to fully cook them around and while it seems like a simple premise, you are constantly learning new things and playing the game in a much different way than you were before so it never feels repetitive.
#Stephens sausage roll game box art twitch how to#
The game never tells you what or how to do anything. As many people have already said, the design is where it shines. Seems people are reporting an average of 40-60 hour play times if that is of interest though. You begin pushing and rolling sausages to fully cook them around and while it seems like a simple premise, you are I'm not finished with the game yet.
